making of the shoe
 
a simple tutorial on box-modeling
Final Result
Final Result
   
introduction:  
why: these pages were born first of all for myself, i wanted to record the steps that leaded me to the creation of a simple scene, using boxmodeling in 3dsmax©. It's common for me to forget particular techniques or particular commands or any other non common trick. So i wanted to leave a "path". I used boxmodeling because it's the way i'm most used to, with all its good and evil things. I recorded all the modeling steps, while i left any mapping or material technique study. Then you can find rendering settings at the end. If you click on images you can look at the original screengrabs.
   

 

 

let,s start with the sole...
 
 
create a simple box with 3 segments in width, 7 in lenght, 1 in height, then convert to Editable Mesh.
  Then move vertices as below to give the shape of the sole.
 
  At this point go to Sub-objects, polygons and, after checking exclude backfacing, select the polygons in the figure and extrude them.
 
   
 
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