making of the shoe
 
a simple tutorial on box-modeling - page 30
   
   
 
Here is the full sewing. I used this way to make all the sewings of the model, using different objects on every path.
 
 
 

To make the label i copied these selected polygons...and this is the end of modeling steps.

 
   
  A fast peek at Mapping and Materials:
 

There are many ways to map an object. Personally i think that using UVW unwrap you can achieve the best result without evident stretching. But i think you need practice on it and it's a bit long way. So here i preferred to select polygons by ID, assigning UVW mapping modifier to each of them, starting from ID 1 and going on to the last ID. I used a planar normal oriented mapping, scaled to best fit the texture, or a capped cylindrical one, scaled too.

 
   
 
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