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There are many ways
to map an object. Personally i think that using UVW unwrap you can achieve
the best result without evident stretching. But i think you need practice
on it and it's a bit long way. So here i preferred to select polygons
by ID, assigning UVW mapping modifier to each of them, starting from ID
1 and going on to the last ID. I used a planar normal oriented mapping,
scaled to best fit the texture, or a capped cylindrical one, scaled too. |