making of the shoe
 
a simple tutorial on box-modeling - page 31
   
   
 

And here are materials, a single Multi sub/object one. Note that every ID has its own material. Here i've used only Brazil materials because the rendering was made with Brazil r/s. ID 4 has a nested Advanced material into a Brazil Utility to have a local control on it. It has a thin bump map so i enabled a high local samples value while i decreased GI contrast in Luma Server to get rid of noise.

 
 
  Lighting:
 

There is only one spot light and it uses Photons

 
   
 

Here below you can have a peek at its parameters

 
   
 
1 - 2 - 3 - 4 - 5 - 6 - 7- 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19
 
20 - 21- 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30 - 31 - 32