making
of the shoe |
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a
simple tutorial on box-modeling - page 31 |
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And here are materials, a single Multi sub/object one. Note that every ID has its own material. Here i've used only Brazil materials because the rendering was made with Brazil r/s. ID 4 has a nested Advanced material into a Brazil Utility to have a local control on it. It has a thin bump map so i enabled a high local samples value while i decreased GI contrast in Luma Server to get rid of noise. |
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| Lighting: | |
There is only one spot light and it uses Photons |
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Here below you can have a peek at its parameters |
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